An Army Full of Characterīickering mages Mae and Boey are but two of the game’s many playable units.įire Emblem is known for having a colorful cast of characters full of personality, and Echoes delivers that here as well. It’s unfortunate that the game really picks up at its conclusion, but better a game that starts slow and ends with a bang than a game that is slow the entire playthrough.
Without spoiling anything in the game’s last chapter, the story really picks up and gets interesting. It gives enough of a reason for why the characters do what they do, and throws a few good twists along the way, at least until the final act. You shouldn’t be expecting some sort of narrative masterpiece. To be fair, however, this is a retelling of a game that released on the NES back in 1992. It wasn’t bad, but there also wasn’t much to excite me or pull me in. Not because it was confusing or bad, but because there wasn’t much to say about it. Alm joins up with a resistance group to unite the continent through conquest, while Celica sets out on a pilgrimage to find Mila, hoping to restore her blessing.ĭescribing this game’s story is hard. Both set out to end the conflict Rigel has caused in different ways. The player takes the role of two protagonists: Alm, a village boy raised by his war hero grandfather, and Celica, the lost princess of Zophia. Things go bad when Rigel invades Zophia, the Zophian king is overthrown, and the goddess Mila vanishes. Meanwhile Zophia is under the guidance of Mila, who spoils mankind with her blessing.
Rigel worships Duma, who values strength above all else. The game is set on the continent of Valentia, which is split between the countries of Zophia and Rigel. The story does its job, but it won’t blow your mind.